Software runs my life

Author: Scott Savage Page 27 of 68

Is there money in producing content?

yankee-group-online-ad-market-and-internet-access-growth-2006-2011

From MarketingCharts.com

Online media is growing up. All the big media players (News, Fairfax etc.) are currently fighting it out with the new kids on the block, online pure plays (Google, Microsoft, Realestate.com.au etc.). The prize is the rapidly growing pool of online advertising revenue, predicted to pass the US$50 billion mark next year. Historically the provider with the most content has attracted the most consumers, in turn attracting the most customers. Eventually this network effect lead to breakaway market leaders establishing dominance and gradually raising the market barriers of entry. Holding all the content was a licence to print money.

Slowly general search tools like Google and Bing, as well as vertical specific search sites like Zillow, started gaining momentum. They established themselves as “middle men”, generating advertising while helping people more efficiently find the content they were looking for. They were not interested in hosting or contributing content, but rather focused on the delivery of that content. They realised that the front-end distribution is where the money is at, not at the back-end creating content. Google in particular understands this, and the publishers do not. The publishers hate that Google News provides a beautiful user interface to access their content easily and for free, yet despite their threats they do not block Google’s bots because they need a strong online delivery channel and half their traffic comes from search engines.

This style of reluctant symbiotic relationship also appears outside news content, it is extending further into real estate and videos to name just a few. Microsoft are attempting to flip the relationship by making Bing Video index Google’s YouTube content and Google Maps is indexing real estate content.

The big media content creators have recognised one thing at least, for the partnership to work each participant has to have a stake in it’s success (or failure). Licencing deals, share stakes and other structures are occurring left, right and centre as the various players align themselves. This “sorting out” period has amusing side effects, like media companies being on both sides of the legal fence. Eventually the flurry of deals will subside and the media companies will realise that YouTube is no different to their old printing press and delivery operation, it is a necessary distribution channel that takes a commission. If your printing press operator decided to make your boring black and white rag and turn it into a glossy high end publication that successfully retailed at twice the price (despite having the same content) then good luck to them, in the end you benefit from a more valuable distribution channel.

For now we are faced with more sabre rattling by the media companies, constant partnership renegotiation’s and declining print revenues. As with any market forces, the digital media market will eventually reach an unsteady equilibrium. Some sort of duopoly with Google/Microsoft as the distribution channels, and the old media companies aligned behind them as the content creators. It is unlikely that the print rivers of gold will be seen in one place again, but sharing these rivers over a wider and more competitive landscape will benefit consumers. Sooner or later content producers will realise that revenue is a balance between consumption price and volume, withholding content only encourages piracy and other forces that undermine their progress to a fair and efficient new distribution channel.

Agile development management

We recently started moving toward Agile software development at work, and I was feeling a bit uncertain. The core reason for this uncertainty was that Agile is a developer-centric methodology and I didn’t understand how I fitted in as a Business Analyst, Project Manager and/or Product Manager.

Now I am a big fan of constant change, I just felt that developers were being given tasks that (despite being scoped user stories) still contained a large number of unknowns. I didn’t know if I trusted them to call me in when they got stuck, rather than finding the quickest route themselves. Additionally the roles of Project Manager, Product Manager and Development Manager were stepping on each other’s toes. Normally I am happy to write the requirements up front and then manage the project. Now there were no complete signed off requirements documents, project management was on a wall and the development team was in control. What am I meant to be doing? I am not someone who likes to sit back and wait to be called upon! I eventually found the following presentation, which was literally one of the only sources I can find about how Agile development management is meant to work:

View more presentations from allan kelly.

Even though I am only just beginning with Agile I felt the presentation gave me a good sense of where I fit. What are your experiences in Agile management outside the development team?

Macbook Pro – NVIDIA projects at 640×480

Mini DisplayPort Cable AdaptorIt appears that I have suffered the curse of Nvidia again, this time on my brand new work unibody Macbook Pro 13in. Under Windows Vista and 7 the Nvidia Geforce 9400M graphics card can only send a 640×480 resolution signal to projectors through the official Apple Mini DisplayPort to VGA adaptor.

It appears that I am not the only one, there is a large thread that is continuing on the Apple Discussions forum. There are a bunch of other people reporting the same issue, but Nvidia doesn’t have a solution yet. In fact, they have flat out said there are a huge list of unsupported (and will NEVER be supported) features. The following are from page 16 of the 190.62 Nvidia drivers release notes:

The following are features and functionality that were available in driver releases
supporting Windows XP, but are not–and will not be–available in driver releases for
Windows 7:
• High resolution scaling desktop (HRSD)
• MultiView Display Mode (for NVIDIA Quadro NVS graphics cards)
• NVKeystone
• Unified back buffer (UBB) controls
• OpenGL Video Overlays – This is an operating system limitation.
• Overclocking – GPU overclocking is no longer supported in the default GPU driver control panel. This feature is available in the NVIDIA System Tools software, which you can download from NVIDIA.com.
• GPU Temperature Monitoring – Temperature monitoring is no longer supported in the default GPU driver control panel. This feature is available in the NVIDIA System Tools software, which you can download from NVIDIA.com.
• AGP Settings Adjustment
• Video Zoom
• Pan & Scan ‐ the process of panning across the desktop in order to display a desktop on a monitor with lower resolution
• Per‐display Desktop Color Setting Adjustments – For Clone mode, the desktop color setting adjustments through the NVIDIA Control Panel can only be made across all displays in a system, and not on a per display basis.
• Per‐display Video Color Setting Adjustments – For Dualview mode, the video color setting adjustments through the NVIDIA Control Panel can only be made across all displays in a system, and not on a per display basis.
• Edge Blending
• Run display optimization wizard
• Run multiple display wizard
• Run television setup wizard
• nView Horizontal and Vertical Span Modes – Due to architectural changes in the new Windows Vista Window Display Driver Model (WDDM), span mode cannot be supported in NVIDIA graphics drivers. NVIDIA recommends using the built‐in Windows Vista multi‐display modes.
• Display/Connection Wizard (such as was provided with Windows Media Center Edition)
• DVD/MPEG Extensions (such as was provided with Windows Media Center Edition)
• Audio Extensions (such as was provided with Windows Media Center Edition)
• NVIDIA nView Desktop Manager – The nView Desktop Manager will not be included in drivers for GeForce products.

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